VR Art after New Media (Manuscript submitted for publication).
Virtual reality art (hereafter VR art) has long been studied at the intersection of art history and human-computer interaction. An example is the VR artistry demonstrated in the early 1990s by Canadian artist Char Davies. With the use of an interdisciplinary approach, the author of this paper examines the revival of VR art and illustrates examples from current and previous artistic explorations of the medium. Through a theoretical reflection following qualitative findings from expert interviews with two established curators (Christian Lund and Tina Sauerländer) and two artists specialized in VR art (Manuel Roßner and Sarah Rothberg), specific bodily and ethical considerations are proposed as frameworks for new research initiatives preoccupied with VR art making and exhibiting. In doing so, this study concludes with the exposition of a set of recommendations and critical approaches when exhibiting VR art.
Nino, B.P. (in press). VR Art after New Media. Paper presented at AIIA Conference: Artificial intelligence/Intelligent Art, Copenhagen, Denmark.